Building Tu’lia’s Staff: Into Base Camp

Building Tu'lia's Staff: Into Base Camp Tu'lia's Staff, a hero narrative asset for Planet Postmoderna: The Advent, is now in the Unity HDRP Base Camp scene. It has been integrated there and checked visually. That completes the handoff from the cleanup in Maya, through material authoring in Substance Painter, into the engine. Earlier updates

Building Tu’lia’s Staff: Into Base Camp2026-10-02T21:25:27+00:00

Building Tu’lia’s Staff: The Crystal Setting and the Purple Crystal

Building Tu'lia's Staff: The Crystal Setting and the Purple Crystal Work on Tu'lia's Staff, a hero narrative asset for Planet Postmoderna: The Advent, has reached the bottom of the staff. With the crossed leather wrap on the grip finished and locked, the next section was the lower crystal setting beneath it. That setting holds

Building Tu’lia’s Staff: The Crystal Setting and the Purple Crystal2026-09-29T00:36:22+00:00

Building Tu’lia’s Staff: Carving Age and History into the Bone Midsection

Work continues on Tu'lia's Staff, one of the hero narrative assets being developed for Planet Postmoderna: The Advent. After completing the purple grip and the narrow brass band beneath it, the next section of the staff was the carved bone midsection — a decorative area that needed to feel less like a clean manufactured

Building Tu’lia’s Staff: Carving Age and History into the Bone Midsection2026-09-15T10:44:37+00:00

Developer’s Log: Bridging the Anomaly – From the Novel to the Game

Developer's Log: Bridging the Anomaly – From the Novel to the Game The Narrative Pivot: Tu’lia’s Gambit In the final scenes of Children of Arla, we witness a moment of profound intervention. While the villainous Wraithacks seeks to purge the human "glitch" from the organic servers of Argus, the Lead Hydrackian Forest Guardian, Tu’lia,

Developer’s Log: Bridging the Anomaly – From the Novel to the Game2026-03-27T16:54:26+00:00

Developer’s Log, Chapter 2: Building the World of Argus

Developer’s Log, Chapter 2: Building the World of Argus The world isn’t just a backdrop in The Advent — it’s a living, breathing entity with its own secrets, mysteries, and logic. In Chapter 1 of this Developer’s Log series, I shared the journey of tackling indie RPG development head-on: the hurdles, the inspirations, and

Developer’s Log, Chapter 2: Building the World of Argus2025-07-09T21:24:59+00:00

Developer’s Log, Chapter 1: Trials, Errors, and Outdated Engines

Developer’s Log, Chapter 1: Trials, Errors, and Outdated Engines By the Creator of The Advent and Planet Postmoderna Introduction Every indie developer has their “origin story”—the scrappy beginning before the tools get good and the vision becomes clear. For me, those early years were shaped by experimentation, persistence, and many discarded platforms. If you're

Developer’s Log, Chapter 1: Trials, Errors, and Outdated Engines2025-05-02T22:53:37+00:00

About My Work

Much as I am a Work In Progress (WIP) so are all of my projects.  Learn more about what I am up to by reading the info in my portfolio and the blog.

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