Planet Postmoderna Studio and Project Team
& Current Project Contributors
PLANNING • CONCEPT • ASSET DESIGN & PRODUCTION • GAME DEVELOPMENT • VIRTUAL ECONOMY
The Studio and Project team have historically been comprised of volunteers from all over the world. Currently, we are rebuilding after taking a break in 2014. If you are interested in being an investor, contributor or team member, please fill out the form at the bottom of this page.
I used to fantasize about creating interactive stories when I was younger. When games like Final Fantasy and Tomb Raider came out, I became an addict of story-driven and immersive content.
My deepest love is for VR and AR because I imagined that story-driven virtual worlds using immersive content was the direction much of game entertainment would go. I wanted to go in that direction too. I saw VR technology (eg. Oculus, etc) develop over the years so I knew I was on the right road.
During my journey on my master world project, I have learned about many game & world platforms ranging from Vastpark, Multiverse, CryEngine, Unreal, and eventually Unity3D. The latter is what I settled on as my platform of choice. It is not only good for games but also for real-time project development of many types and genres.
Now that Children of Arla has been published, I have dove back into the main virtual world game project and more passionate than ever, to make it a reality.
Currently, I am also the Director of Business and Market Development of a local Solar Company in Santa Teresa, NM area. I live in El Paso, TX and have over 30 years in sale and marketing experience. Game Development with Immersive Storylines are my creative passion.
Background in illustration, character design, and 3D modeling from the Art Institute of Dallas though my final degree is in IT presentation and education through the University of North Texas. I teach web design and video game design to high school students, 99% of which have AD/ADHD just like me LOL! Also, a web cartoonist who’s a year behind on his story and an avid musician fronting his own Irish pub punk band.
We’re a motley crew of creatives, artists & producers who after years of freelance gigs, took the leap to set up a shop that would disrupt the post-production industry for the better, whilst making some seriously cool shit.
We had this pretty nifty idea to all work from our own homes (A premonition?!). So, we ditched the long arsed commutes, pricey office and the rat race and traded it for home offices, more time with family and investment in great people.
Turns out when you’re not paying through the nose for an office, you can spend that on bringing in some top-notch, talented individuals from just about anywhere.
7 years into this adventure, we’ve surrounded ourselves with amazing people with outstanding creative talent, producing 3D design, Game & VFX for commercials, content, music videos and long-form, on behalf of brands, agencies and production houses across the globe.
Connected by a robust remote pipeline, our shared ethos has never been stronger.
A team of virtuosos revolutionizing the Game Development industry with its out-of-the-box services and solutions. HAPZ games is a trustworthy digital partner of many businesses worldwide. They have been operating in the digital world for years and have extensive expertise.
They have helped their business partners add value to their businesses, making them robust, growing exponentially, and with measurable, quantifiable results, helping them improve their growth like never before.
We are proud to partner with their team.
Locations:
India:
Hapz Software Solutions (OPC) Pvt Ltd
H 150, Sector 63 Noida
UP India- 201301
Call: +919315799088
Estonia:
Mustamäe tee 50, 318, Tallinn, Harjumaa,
Tallinn 10621, EE
Call: +919315799088
Special Thanks To…
Special Thanks to those that have helped and volunteered over the years
Matt Campbell, CO USA, Static Artistic and Concept Lead
Vladimir Milosevic, Serbia, 3D Art and Concept
Jason Glenn, CA, US, Level and Environment Designer
Mark Barnes, USA, Support and GDD Assistance
David Genoshe, CO, US, 3D Artist and Level Designer
Colten Janssen, CO USA, 2D/3D Art and Concept and Animation
David Goesche, CO USA, Level Design and Editor
Brennan Christiansen, CO USA, Programmer and Physics Engineer
Ben Long, CO USA, Composer, Sound Designer and Audio Engineer
Delphine Dryden, TX USA, Story Concept, Editor and Project Writer
John Zercher, TX USA, Story Concept and Quest Storyline Writer
Paul Gaboury, Zbrush Instructor (Pixologic, 2011)
Autodesk, Sponsored 3dsMax in 2011
Wix, (website sponsorship, 2011-2013)
Join the Planet Postmoderna Team
GAME • LEVEL DESIGN • DEVELOPMENT | CONCEPT | OUT-OF-THIS-WORLD VISION
The Advent is an amazing project and has been in the works since 2008 and from a dream that started back in the early 1980s.
We are looking for volunteers, supporters and investors for this amazing project.
Let’s partner up to create something great!
If you would like to talk more about Planet Postmoderna’s The Advent, fill in the form below and let me know what you would like to talk about. We are looking for volunteers and team members designers, developers and investors. Without all of you, this is just a dream.
Let’s Talk.
CONTACT DETAILS
Phone: 1.915.207.3456
Email: alanm@planet-postmoderna.com
Web: planet-postmoderna.com
Connect.
SOCIAL PRESENCE
Find Me.
ADDRESSS
6400 Pagasa Pl
El Paso, TX 79932