Game Story (Planned)

Background

It is within the months after the disappearance of John Baxter on Argus.  The primary villain, Wraithacks, has taken him prisoner and killed one of his team.  John’s wife, Jessica, and their son and daughter, Jonah and Sarah, mysteriously vanish beyond the boundary of a time-warping anomaly back on Earth.   Mankind’s fate hangs in the balance behind a veil of a corporate and interstellar plot.

Starting as a Settler

You are a settler or NWC Team Member on the newfound planet of Argus. It’s an organic virtual world that contains many secrets.  Explore the landscape and don’t be afraid to.  People don’t die on Argus because their DNA and essence have been preserved within a hub somewhere on the planet.  This storage hub respawns settlers in key places across the world after they may lose their life, just like in a game.

Who you can be.

Be a scout, a medic, a botanist and farmer, an engineer or miner, security officer or just be a generalist–a settler.   Use this role as your exploration platform.  Whichever path you take, you will be immersed in an interactive storyline that will take you to many places on Argus.  Your initial objective will be to retrace John Baxter’s steps and find out what happened to him, seeking out and learning from clues hidden across the first landing zone on the planet, Base Camp.

Historical Sub-worlds or Historical Fiction

Argus contains many organic virtual sub-worlds.  These are representations of times in Earth’s history (beginning with the Aztec Realm, where Klateqal, the traveler, was last seen).  They are immersive and designed so players may experience the architecture and environments of those times.  They also come with their own historical fiction storyline.  This is a great way to play, earn and learn.

One of your later missions is to learn more about the planet. Find out more by experiencing the full adventure and the story.

Get More by Reading and Playing

Begin by reading Children of Arla.   The book is your introduction to the characters and key parts of the game storyline.  Many quests in the game are easier to complete if you read the story first so don’t skip this step.

Answer these questions:

  • What happened to John Baxter and his family?
  • Who are the Hellions?
  • Who is Wraithacks?
  • What is his interest in humankind and in John Baxter?
  • What happened to Klateqal and the rest of the Hydrackians?
  • What does Klateqal have to do with the Aztecs and Mayans?

Unravel the plot to destroy the humans.  Save the human race and what is left of the Hydrackian species.

You might even make some money along the way as you explore Argus’ secrets and engage in the virtual world economy.

Planned Game Mechanic

You arrived on the world as a settler, a member of the NWC Exploration Team. You are equipped with a V-Chip. This is the same device you were embedded with on Earth so you could participate in virtual worlds in real time. It is your link to the Virtual Universe and the GlobalNet. The game stores an imprint of your physical and skill attributes and drives your HUD. Your stored attribute values improve over time, increasing the VChip’s real-world monetary value. The chip will eventually be tradable and/or sellable on the market for its fair market value.

You will play with a third-person RPG style controller on PC, MAC desktop or laptop. Later on, this will be scaled for use on an Oculus or other VR Device.

Done Together: Reading and Playing

The Advent Game is played in chapters and done in conjunction to the books.  This may be a new idea for some but if done together, the experience will be more emmersive.   There are areas in the game that may not be possible to easily complete without reading the book.

Example:

Read Book:  Children of Arla

Play The Advent Game :  Chapter 1

Read Book #2: TBA

Play The Advent Game: Chapter 2

Economy and Player Tracking

Character profiles, quest progress, discoveries, and crafted objects and sites are designed to be preserved in the blockchain. The virtual economy uses an RMT (Real Money Transfer) model, but all stable currency transactions will be recorded in the blockchain.

This device is the core of your character. You use it to navigate the new world guided by the main storyline. Your efforts as a farmer, medic, engineer, or one of the other available classes will improve your skillset, financial purse, as well as the evolution of the game world. Every player’s efforts affect the planet and what happens to it. This dynamic is meant to be fully organic.

Your life in this RPG Adventure Game and Virtual World will only be limited by how much you ride the storyline curve and play your part in the drama of the planet.

It is still undecided as to whether the game core will be MMORPG, Single Player RPG (instance connected). A lot depends on support and development funds. Stay tuned for more info.

The game can be played on a desktop and/or with a virtual reality headset.

Planned and Current Project Milestones

Milestone 1

Selling 20,000 copies of Children of Arla will fund 3-6 Months of Development for the Advent Project Demo. Additional funding will be obtained through investment and donations so we can finish the project. Milestone 1 is the build-out of a demo of Zone 5: Base Camp.

Current Project Needs

  1. C# Unity Programmers (est. $4500 USD per month each) to build gameplay mechanics
  2. 3D Modelers – Skills: Maya, Zbrush, 3DSMax, Mudbox (for static assets: structures and terrain/environment) (est. $3500+ USD per month each)
  3. 2D Artists – Skills: Photoshop, Illustrator (est. $3500+ USD per month each)
  4. Animators – (for animation and cutscene sequences) – this is secondary to the above items (est. $3500+ USD per month each)
  5. Level Designers – Experienced with Game Creator, Atavism and Unity is preferred
  6. Further Game Story Mechanics and Dialog Development (est. $3500+ USD per month each)
  7. Economy and Currency Development (using Unity Game Resource Tools)

Milestone 2

Once the Demo is completed we will finish Zone 5: Base Camp and the neighboring areas. These include Crystal Canyon, the entrance to Temple Q and, the start of the Aztec sub-world.

Project Needs/Goals

  1. Build Gameplay for Temple Q and Crystal Canyon
  2. Refine Quests and Gameplay around Base Camp
  3. Refine Economy Mechanics
  4. More to come…

Milestone 3

We will finish the remainder of the core project. It has been estimated by an outside design studio that the overall project cost from start to finish will be between $3M and 5M USD. Each additional subworld will be a layer upon that.

Become part of this project! The possibilities for entertainment, Play and Earn (PnE) and education/external commerce and travel are limitless. We would love to have your support.

If you would like to get involved or are an investor, contact us!

Learn More About the Project History

Learn more about the evolution of Planet Postmoderna and its Master Virtual World Project (known as The Advent). Read more about the journey and what brought us to this point, in the Postmoderna History Blog Thread.  The master project is part of a vision of providing a way for people to experience a story and not just read it.  That principle is the same today as it was when I first dreamt about it in the early 1980s.

Children of Arla, is the introduction to the Virtual World Adventure Game Story.   The story, world, and the characters introduced in Children of Arla are meant to be continued and experienced within the game, so don’t miss out reading it.

Support the Project

Please help us contribute to the project; this will help us launch faster.  Any donations to the project will be tracked.  When you contribute, let us know who you are.   We want to reward contributors with virtual currency and other early Founder perks they will use in the game.

Contribute as many times as you like.

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