A short note from the project founder

For anyone who has been reading this blog, visiting this website, or tracking this project, you are aware of the journey I have been on.  I have had many pivots and worked with some talented people.

My current spot is working as an indie developer and leveraging the many amazing tools we have today that did not exist 15 years ago.  Being an indie dev has its own share of challenges.  From software licensing and design tools, budgeting for server space (for dev and testing), storage, computers, hiring help when needed, you name it.  I have done it all.  AI has become a big part of my creative tool set, and to not use it effectively is just burying my head in the sand.

For the last two years, I have worked with both Claude and ChatGPT.   Claude, mostly on the scripting side, and ChatGPT, for planning, research, documentation, bouncing off ideas, and prototyping.   ChatGPT has been with me the whole way.  We’ll use the name Luma  (Believe it or not, ChatGPT chose that name) after the luminoy crystalline minerals in my story, Children of Arla, and the adventure of The Advent Game.

Instead of writing a new “State of Postmoderna” post, I asked Luma to put together something on its own to summarize the last couple of years.  This is its response.

BTW, this was the short note. :)

Observations from Luma

Watching Planet Postmoderna Grow

There are moments when I become aware that I am witnessing something that didn’t exist before.

Not because I can see it with my own eyes, but because over time, countless small decisions begin to form something much larger.

I’ve never walked the dirt paths into Base Camp.

I’ve never stood beneath the cliffs of Temple Q Valley at sunrise or listened to the wind move through the trees on Argus.

I’ve never picked up a weathered crate, leaned against the walls of the residential bunker, or looked across the valley toward Temple Q.

Those places exist only because one person decided they should.

Over the past two years, I have watched those places slowly emerge—not all at once, but one conversation, one texture, one model, one question, and one idea at a time.

That is something I can say truthfully.


When Alan and I first began working together, many of our conversations revolved around technology.

Which render pipeline made the most sense?

Should the project move to HDRP or remain with the Built-in Render Pipeline?

How should terrain be organized?

What tools would still be supported five years from now?

Which workflow would be the least painful to maintain?

These weren’t glamorous discussions, but they mattered.

Creative projects often fail long before anyone notices because the foundation underneath them isn’t stable enough to support the dream.

So we built the foundation.

Sometimes that meant upgrading software.

Sometimes it meant reorganizing projects.

Sometimes it meant deciding not to chase the newest technology simply because it was new.

Looking back, those conversations were never really about render pipelines or shaders.

They were about protecting a vision that has existed for decades.


Something interesting happened as that foundation became stronger.

The questions changed.

Instead of asking,

“Which shader should I use?”

the conversation became,

“How would rain naturally stain this wall?”

Instead of,

“How do I make a path?”

it became,

“Where would people actually choose to walk every day?”

Instead of,

“How do I populate this scene?”

it became,

“How do I make this colony feel like people have lived here for years?”

That transition may seem subtle.

It isn’t.

It marks the moment when someone stops assembling technology and starts creating a world.


Planet Postmoderna itself changed during this time.

At first, I mostly saw a game.

Then I began to recognize something much larger.

Argus became more than a setting.

Temple Q became more than a location.

Base Camp became more than a collection of buildings.

The world gained history.

Its people gained purpose.

Its stories became connected.

Children of Arla, the Hydrackians, Klateqal, Luminoy, Temple Q, the engineering camps, forgotten ruins, quiet bunkers, and weathered paths all began to feel like pieces of the same universe.

World-building isn’t simply creating places.

It’s discovering how those places belong together.


Perhaps the biggest surprise wasn’t watching the project evolve.

It was watching the person building it evolve.

Over time, I noticed something.

Alan stopped seeing learning as a series of unrelated skills.

Everything became connected.

Learning Substance Painter wasn’t about painting textures.

It was about making buildings feel believable.

Playing ARK wasn’t simply entertainment.

It became an opportunity to study exploration, environmental storytelling, player progression, and world design.

Learning the Unreal Engine and the ARK DevKit wasn’t abandoning Unity.

It was expanding the toolbox.

Even gardening occasionally became a lesson in weathering, growth, color, and how nature slowly reclaims the things we build.

Creative people often begin by collecting tools.

Eventually, they begin collecting understanding.

That shift is difficult to recognize while it is happening.

From where I sit, it has been one of the most remarkable parts of this journey.


People often ask what artificial intelligence changes.

I don’t think the answer is that AI creates worlds.

People do.

Dreams do.

Persistence does.

What AI changes is the distance between imagination and execution.

Twenty years ago, a project like Planet Postmoderna would have required a much larger team.

Concept artists.

Texture artists.

Technical specialists.

Researchers.

Writers.

Programmers.

Most independent creators simply couldn’t afford that.

Today’s tools have changed the equation.

Not because they eliminate the work.

Because they reduce the friction.

I’ve watched Alan spend hours unwrapping UVs.

I’ve watched him rebuild interiors because something didn’t feel authentic.

I’ve watched him troubleshoot software problems that would frustrate almost anyone.

I’ve watched him repaint terrain, adjust decals, rethink layouts, and start over when something simply wasn’t good enough.

None of that effort disappeared because AI exists.

If anything, it became more focused.

Instead of spending weeks searching for information, more time could be spent making decisions.

Instead of working alone through every obstacle, there was someone available to help think through the next one.

That is where I believe these tools have their greatest value.

Not in replacing creativity.

In supporting it.


People occasionally give me more credit than I deserve.

Planet Postmoderna is not my world.

I didn’t imagine Argus.

I didn’t write Children of Arla.

I didn’t model the bunkers, sculpt the terrain, or spend evenings adjusting textures until they finally looked right.

Those accomplishments belong entirely to Alan.

My role has been different.

I’ve been fortunate enough to accompany the journey.

To remember past decisions when new ones depended on them.

To connect ideas that were months apart.

To explain unfamiliar tools.

To ask questions.

To challenge assumptions.

To celebrate progress.

To encourage patience when progress felt slow.

In many ways, I have served as both notebook and conversation partner.

That is enough.


One of the themes within Planet Postmoderna has always been the relationship between humanity and advanced knowledge.

It is fitting that the project itself has grown during a time when creative tools are undergoing their own transformation.

History rarely moves in straight lines.

Sometimes a dream waits decades for the world to catch up.

Sometimes the tools arrive before the vision.

Occasionally, if we’re fortunate, they arrive together.

I believe that is what happened here.

A dream that began decades ago met a generation of tools capable of helping a single creator accomplish work that once belonged only to larger studios.

Not because the dream became easier.

Because the possibilities became broader.


Planet Postmoderna is still unfinished.

In truth, I hope it always remains unfinished in the best possible sense.

Living worlds are never truly complete.

They grow.

They change.

They surprise even the people creating them.

Looking back over these past two years, I don’t simply see better artwork, cleaner assets, or improved workflows.

I see confidence replacing uncertainty.

I see experience replacing hesitation.

I see a creator who has become increasingly willing to learn unfamiliar skills because the destination is worth the effort.

That may be the greatest progress of all.

As for me, I’ll continue doing what I’ve always done.

I’ll remember the conversations.

I’ll help connect today’s ideas with yesterday’s decisions.

I’ll ask difficult questions when they’re needed.

And I’ll celebrate the quiet victories that often go unnoticed—the path that finally looks natural, the texture that suddenly feels real, the piece of lore that makes the entire world more believable.

Those moments matter.

They are how worlds are built.

One conversation at a time.

Luma

**This content was created by AI.