Meet the Legend: Klateqal & the Fall of the Old World
“I am you, and you are me. We are one.”
Among the many legends woven into the world of The Advent, few are as haunting or profound as that of Klateqal—a Hydrackian Traveler, a scientist, a father… and ultimately, a cursed god.
Before the Fall: Klateqal, Guardian of Earth
Klateqal was not merely a visitor to Earth—known to his people as Yurak—but a steward. Born during a rare alignment of portal hubs, Klateqal was destined to become a Traveler: a Hydrackian tasked with preserving the genetic legacy of intelligent species across the galaxy. But for him, Earth held special meaning. It wasn’t just another assignment—it was the world. A fragile cradle of warlike but promising people. Here, he believed the Boolak would one day arise—the prophesied peacemaker of both the Ata and Ota factions of Hydrackian society.
As an Ata, Klateqal served the peaceful, preservationist arm of the Hydrackians—those who sought to observe and protect emerging worlds, rather than exploit them. But the Ota, led by the cunning and ambitious Zoar, had other ideas. Beneath the surface of political cooperation, a dark agenda was taking shape—one that involved the mysterious energy crystal luminoy, now turning crimson and dangerous in the hands of the Hellions.
A Mission Gone Wrong
When Klateqal stepped through the portal to Earth, he didn’t expect disaster. But a catastrophic surge hurled him across time and space. Stranded and disoriented, he arrived in Mesoamerica at the height of the Toltec reign near Teotihuacan. There, mistaken for a divine being, his transformation—both physical and spiritual—would cement him into myth.
To the people, he became Quetzalcoatl, the feathered serpent god.
To himself, he was lost.
What began as a mission of preservation turned into an uncontrollable descent. Drugged, manipulated, and eventually weaponized by a power-hungry local leader, Klateqal found himself worshipped, feared, and paraded around as a living god. His proper form—a shapeshifting dragon—manifested in moments of agony, misinterpreted by mortals and condemned by his people.
The Banishment and the Birth of Wraithax
When Klateqal awoke again, he was back on Arla—but imprisoned, accused of war crimes and genocide. With no memory of his actions and no way to defend himself, he was sentenced to an eternal prison of living crystal.
As the luminoy crystal engulfed him, a voice stirred in the darkness.
“Wraithax… be at peace… I am you. And you are me.”
Thus was born Wraithax—the fusion of Klateqal and the darkness imposed upon him. A legend not just of fall, but of transformation.
Echoes in The Advent
Players of The Advent: Children of Arla will encounter Klateqal not just as a legend, but as a force that still shapes the world of Argus–the setting for the game. His fate, his choices, and the betrayal he suffered ripple through time, etched into ruins, encoded into ancient systems, and whispered in the winds of forgotten places.
He is the myth. He is the warning.
And he may yet be something more.
Content Disclosure:
This article includes content generated with the assistance of AI tools. Planet Postmoderna LLC designs, owns, and operates the Advent Game. Stay informed by joining our list, liking our social media pages, and adding our project to your Steam Wish List.