This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

Planet Modeling

This is where we discuss the modeling being done.

Working on getting first test model into Active Worlds

Luca and I speant long hours this weekend getting the Dome model working in Active Worlds.   We were finally able to get it to render multi-sided but the textures looked like…well, you don’t want to hear/see my descriptive words.  He sent me a revised file which I will test tonight in the 3D environment.

If […]

By |November 24th, 2008|Planet Development, Planet Modeling|Comments Off on Working on getting first test model into Active Worlds|

Worked on fine-tuning an area of the Base Camp Scene

I speant a good bit of time yesterday working on a part of the scene with Ray Allen, one of our student team members. He was very helpful. Nonetheless, after we tweaked some of the features we were able to refine a few of the objects.

By |November 19th, 2008|Planet Modeling|Comments Off on Worked on fine-tuning an area of the Base Camp Scene|

More work done on Base Camp

We finished some major improvements to the base camp models. The first picture is a day scene with textures and models applied to the scene.  The second was a night scene.  Both were rendered in Blender.

I thought this was really challenging and I know we can do even better.

By |November 16th, 2008|Planet Development, Planet Modeling|Comments Off on More work done on Base Camp|

Speant time on some concept art for 2 POIs in Postmoderna

Today I worked on 2 concept art pieces.   I refreshed my sketch of the VR (Virtual Reality) Omni Theatre (located in New Worlds City) and did some detail work on Ray Allen’s “Aztec Temple” (originally not called that).  Right now we just call it the “Temple of a Dying People.”

Andrei (gemrboi), a member of […]

By |November 9th, 2008|Planet Modeling|Comments Off on Speant time on some concept art for 2 POIs in Postmoderna|