This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This is where we discuss the modeling being done.

Working on the monster of all models

Well, it really isn’t a monster but that statement got your attention didn’t it?

I have been trying clean-up and ready a model that a very skilled but very part-time (I say that with a smile on my face in case he is reading this) team member created. The model, our infamous “pod” […]

By |March 16th, 2010|Dev Journal, Planet Development, Planet Modeling|Comments Off on Working on the monster of all models|

What a few trees will do for your scene

I did not get to do too much project work this weekend as I was at a church retreat with my daughter. It was a really great break. I volunteered along with many others from church to work the camp’s kitchen and serve the 200 or so Jr HS and Sr HS […]

By |March 9th, 2010|Dev Journal, Planet Development, Planet Modeling|Comments Off on What a few trees will do for your scene|

Another day another collision volume effort down the tubes

Well, with the help of someone on the Multiverse forums, I have been trying for the last 3 hours to tackle the challenge of getting the collision volumes for our Dome Model to work. There is a special process for creating them and exporting them to be converted into the format that Multiverse […]

By |December 29th, 2009|Dev Journal, Planet Development, Planet Modeling|Comments Off on Another day another collision volume effort down the tubes|

Continued Work on Terrain in Multiverse

The basic terrain work has been coming along.

With a helpful app I have learned about, L3DT, I was able to import my original terrain from Terragen and refine it. Once I pulled the files into the Multiverse World Editor, I was able to achieve some pretty impressive results. The latest Beta […]

By |December 9th, 2009|Dev Journal, Planet Development, Planet Modeling|Comments Off on Continued Work on Terrain in Multiverse|

3D Modeling and Mapping Work preview of the Main Hall project

Here are are some screens of the 3D models within the initial Mail Hall from the Visitor’s Center in Vastpark.  Matic Mirnik and Ray Allen did most of the initial work on the models.  The shots displayed below are examples of the image maps of the models.

At the first stage, Ray took the layout […]

By |July 17th, 2009|Planet Development, Planet Modeling|Comments Off on 3D Modeling and Mapping Work preview of the Main Hall project|