This is where we discuss the modeling being done.
Now, can you use the word “cooking” and the name of one of the most feature-rich game engines out there, CryEngine 3, in the same sentence? Maybe… At least it is used in the title of a valuable resource I have dove into reading. The book, written by Dan and Sean Tracy, is […]
This has been a Planet Postmoderna Base Camp Demo “learning experience”–not the first but a real P-A-I-N, nonetheless. It doesn’t help that I am perfectionist and yes, I am still not 100% satisfied. This is also not to mention that I am still learning 3dsMax and Photoshop. Still a 5 on […]
One of the next steps in the process of getting the demo off to a start is to start taking some of the art and making them into models.
A new friend and artist, Norbert Bruno Gaeckel, from Kiel, Germany, offered to help work on a few of our models. I sent […]
This week I speant time working on the background for the Character Generation Screen. The plan was to create the model that characters would be created in before they later appear in Base Camp.
I started by modifying the pod model. My initial pass at it required that I delete the exterior […]
The Pod is a primary object/model at Base Camp, the initial waypoint on Postmoderna. It is originally designed as a container for delivering cargo, supplies and a few personnel to planet surfaces. They are transported by cargo carrier and are attached in rings around the core of the transport vessel. […]