This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

Here we will discuss learning and tutorials that can and will be offered through the Planet Postmoderna Project (3P) University.

Choosing your Game Engine

I found this article recently on Digital Tutors.  It has some good content in it about choosing your game engine. The article addresses the main free engines out there (all good quality), Unity, UDK and CryEngine. Many of these I have tested out myself during the course of the project. […]

By |February 14th, 2014|Education, Learn|Comments Off on Choosing your Game Engine|

Finals Week and Amour en Pierre

It’s Finals week for the Fall Quarter at the Art Institute. As some of you may know, I have been working on this piece for my Advanced Image Manipulation class. I have entitled it, Amour en Pierre which is french for “Love in Stone.” My inspiration for this is really the lack of communication […]

By |December 9th, 2013|Follow My Track|Comments Off on Finals Week and Amour en Pierre|

This week’s updates for school

This week was a pretty light week at school. Actually, it seems a lot of students just took off for the Thanksgiving week and didn’t bother coming in.

In Advanced Image Manipulation we just spent the time working on our Final Matte Painting Project. I am pretty much done with […]

By |November 27th, 2013|Dev Journal, Follow My Track|Comments Off on This week’s updates for school|

This week’s school update

Another great week at school…

In my Intro to 3D Design Maya class, I learned more about NURBS. What are they you ask? Well NURBS are Non-Uniform Rational B-Splines. Don’t ask me to explain that. I barely understand it myself outside of the fact that in a traditional 3D model, the […]

By |November 21st, 2013|Follow My Track|Comments Off on This week’s school update|

This week’s updates from school

I have been posting most of my updates on Facebook but decided to start doing them again in my blog, right here. I am able to put in a lot more content in my blog than I would in a post on Facebook. In addition, I can increase traffic to my website at the […]

By |November 14th, 2013|Follow My Track|Comments Off on This week’s updates from school|