Posts by Jonah:
Postmoderna SL, our Second Life Development Project, will be exhibiting at the 11th Second Life Community Celebration (SL11B). The intent of the exhibit is not to sell or promote the building I made but to promote the project. On the parcel are two signs that allow visitors to get info about the Postmoderna SL project when they click on the signs. While here on our site you can visit the Postmoderna SL project overview page to learn more.
At our exhibit, there is a monitor above each Postmoderna SL sign that will give the visitor a URL to the Resident Demographic Survey. The survey is designed to collect some basic but potentially very valuable info about the people that are residents of Second Life. The info will be made available to Second Life businesses at no charge. It will give business owners a better understanding of their potential customers and the overall demographic makeup of Second Life residents. Several years ago and when corporations were interested in taking up a place in Second Life to promote their brands, there were a few companies providing research like this. Most of that data is very outdated so I am picking up the ball again and running with it.
At the Postmoderna SL exhibit, we will be featuring a brownstone design that I personally worked on. It is a four story design inspired by the design used for Kate Hepburn’s Brownstone apartment in New York City. Although this is similar to that original design, the plans and pictures of the original brownstone were used more for inspiration. At the beginning of the work, we (myself and a veteran SL resident and friend, Persey) ran a test we built two versions of the design. The first was completely made from Second Life Builder Primitives (eg. boxes, cylinders, etc. made through the Second Life default building tools). The other design was comprised of 3D models made within a modeling program. The winner is the design you see here and the one made with a 3D design program. There was obviously a difference in the object count for the structure, reinforcing the reason more designers are creating objects with 3D modeling programs such as Blender, Maya and 3dsMax. The objects are more efficient and allow for more realistic, feature-rich designs.
The final model is about 45×13 meters in size and the exhibit parcel is a little narrower. As a result, I had to scale the structure down so it could fit in the exhibit. Unfortunately, at the scale it is now, no one can walk around in it without bumping their avatar’s head on the ceiling or having to duck down to get through the doorways. I also removed the right wall so visitors may see inside. The structure as it stands, really looks like a giant city-block doll house before any furniture has been added. I almost ran to Hobby Lobby to pick up some furniture then remembered that I could just make some…some day that is…or I could just buy them in the Second Life Marketplace.
The building is all mesh and tops off with a land impact value of 94. This basically means, that the impact the object count of the complete structure has on the land would be low enough that someone could decorate it however they wanted to and not worry about prim (or primitive object–cube, sphere, cylinder, etc) count.
Each individual section of the building is set up in a way that a designer or decorator could use up to 8 textures per section. This allows for a nice level of customization and detail for the look that person might be going for with the building. I wanted to create something that was easy to put together and flexible. I think I found a nice balance with this Brownstone. Below is a view of the south side of the building.
On the other side of the building are floor plans that were used for reference and inspiration. The final design is similar but many changes to the floor plan and layout had to be made to make it work overall as a Second Life Design. I had to remove several walls and closet areas that would have led to a more cramped space or made it difficult for an avatar to move around. It is already snug and cozy as it is at full size. I also wanted to give it a sort of appeal that was part old-world and part new. I think it turned out pretty well.
On both sides of the exhibit are tables with T-shirts on them with the Postmoderna SL logo and the SL11B 2014 printed on them to commemorate the event. The shirts are free so come grab as many as you want. Wear them during the event to show your support for the project. On the right side of the exhibit are also two other signs that talk about Solara Designs, Postmoderna SL’s design studio as well as one with information about the Brownstone.
Enchanted, the Sim where our exhibit is located is but one of many available to visit during the week-long celebration of Second Life’s 11 years of growth and change. As you can see below, our exhibit is bordered by many other creative exhibits. Every one of them are great to look at.
During my set-up of the Postmoderna SL exhibit I got to meet one of the exhibitors next door. She is an artist named Ginger Lorakeet and her exhibit exemplifies immersive art. Each of her images are interactive. When you click on them, your avatar becomes part of the scene. I clicked on the balloon image and in an instant was dangling from the rope that hung from the balloon and, with no wind!! It is a really neat exhibit. When you come by to visit, you should run over and see hers. Now, I want to add that all the exhibits are pretty darn terrific and you will have no shortage of exciting things to see so make sure to give yourself enough time to explore.
Now after you read this article, before you head out to get your Second Life account and get your avatar so you you can come and visit me inworld, take the time to write a comment below and let me know what you think about Postmoderna SL, the project and the exhibit.
Come Visit the Postmoderna SL Exhibit at SL11B Enchant #10, SL11B Enchant (181, 108, 21)
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I returned to Second Life a couple months ago after many years of developing projects elsewhere. Boy did I notice it had changed a lot from long back then. Avatars and graphics capabilities have definitely evolved. What I found the most amazing was how much you can do in Second Life that is a simulation of what you can do in real life. It is pretty amazing and a testimony to the capabilities of virtual worlds. I will talk more about that some other time.
I originally set up Postmoderna SL in Solara, a sim owned by Fantasy World Estates. Over the course of a month, I laid out the design plan for the area, set up a design center which currently also serves as my home. I retextured an existing Second Life building design that I found on the Second Life Marketplace. Later on we will move everything out from the building and convert it to an event and design center in its entirety. For now though, it works well as both headquarters and my home.
I also set up a bistro and culinary events center which will be not only be an inworld bistro for entertainment purposes but it will also be used to showcase replicas of works by Art Institute culinary students. The replicas will be modeled by the game art students and added to the effect of the bistro atmosphere. It is my hope to be able to script the bistro tables so that the food items can be rezzed properly. I have not gotten to that step yet.
On the other side of the design center is the Solara Designs Studio and Store. From inside the store, Second Life residents will be able to buy wares and designs inspired by the works of Art Institute students. What residents will look forward to seeing and buying are designs in fashion, photography, wall art, buildings and various objects for their own homes in Second Life Homes. The monies generated will be split by the designer and the project to help support it.
Real Estate and Land ownership is really big in Second Life. After I had set everything up in Solara Northwest, I realized that I might be paying too much for my land. I started shopping around after getting feedback from several of my new friends who pointed this fact out to me. I found a parcel on Virtual Reverie where we quickly moved the development to. We maintained the name for the area and modified our location to be called New Solara.
The development continues to grow as we have recently acquired the adjoining plot from a good friend that had put it up for sale. Postmoderna SL now owns about one third of that particular sim. It is more than enough area for the beginning parts of our project. We also built three development and design levels in the sky above New Solara. These sky platforms will be used for building prototypes of structures and testing and packaging scenes. The use of these platforms, often called skyboxes, help to make use of the prim count available on a property without overcrowding the terrain and scene. If we built on the land, we would easily run out of space. The sky platforms are a great solution. Below is an example of a four-level brownstone that I modeled from the floor plans of Kate Hepburn’s brownstone found in New York City. It is a really basic model where I just created and assigned materials to the pieces. I did not do any UV-mapping to it and it still came out pretty good. This model was put together on one of the sky platforms I set up over New Solora.
In addition to moving the project forward in Second Life, I decided to learn a bit about the buying and selling of virtual real estate. Real estate is one of the most profitable areas of the Second Life economy. I applied as an agent for a very reputable company called Stargazer Estates. Owned by Dragon and Maddy Heart and managed by Narissa and Angeliaeyes Heart and comprised of a great team of agents, this company is one of Second Life’s finest. They own many sims and most of them are always occupied. Their reputation helped to make joining them really easy and I look forward to continuing to learn from them. If you have the chance or are interested in land, check out their website or come by the Stargazer Estates office. You might even find me working.
That is it for now but stay tuned for more from me. While you are here, leave a comment below. I would love to hear what you think about this project.
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