Postmoderna SL, our Second Life Development Project, will be exhibiting at the 11th Second Life Community Celebration (SL11B). The intent of the exhibit is not to sell or promote the building I made but to promote the project. On the parcel are two signs that allow visitors to get info about the Postmoderna SL project when they click on the signs. While here on our site you can visit the Postmoderna SL project overview page to learn more.
At our exhibit, there is a monitor above each Postmoderna SL sign that will give the visitor a URL to the Resident Demographic Survey. The survey is designed to collect some basic but potentially very valuable info about the people that are residents of Second Life. The info will be made available to Second Life businesses at no charge. It will give business owners a better understanding of their potential customers and the overall demographic makeup of Second Life residents. Several years ago and when corporations were interested in taking up a place in Second Life to promote their brands, there were a few companies providing research like this. Most of that data is very outdated so I am picking up the ball again and running with it.
At the Postmoderna SL exhibit, we will be featuring a brownstone design that I personally worked on. It is a four story design inspired by the design used for Kate Hepburn’s Brownstone apartment in New York City. Although this is similar to that original design, the plans and pictures of the original brownstone were used more for inspiration. At the beginning of the work, we (myself and a veteran SL resident and friend, Persey) ran a test we built two versions of the design. The first was completely made from Second Life Builder Primitives (eg. boxes, cylinders, etc. made through the Second Life default building tools). The other design was comprised of 3D models made within a modeling program. The winner is the design you see here and the one made with a 3D design program. There was obviously a difference in the object count for the structure, reinforcing the reason more designers are creating objects with 3D modeling programs such as Blender, Maya and 3dsMax. The objects are more efficient and allow for more realistic, feature-rich designs.
The final model is about 45×13 meters in size and the exhibit parcel is a little narrower. As a result, I had to scale the structure down so it could fit in the exhibit. Unfortunately, at the scale it is now, no one can walk around in it without bumping their avatar’s head on the ceiling or having to duck down to get through the doorways. I also removed the right wall so visitors may see inside. The structure as it stands, really looks like a giant city-block doll house before any furniture has been added. I almost ran to Hobby Lobby to pick up some furniture then remembered that I could just make some…some day that is…or I could just buy them in the Second Life Marketplace.
The building is all mesh and tops off with a land impact value of 94. This basically means, that the impact the object count of the complete structure has on the land would be low enough that someone could decorate it however they wanted to and not worry about prim (or primitive object–cube, sphere, cylinder, etc) count.
Each individual section of the building is set up in a way that a designer or decorator could use up to 8 textures per section. This allows for a nice level of customization and detail for the look that person might be going for with the building. I wanted to create something that was easy to put together and flexible. I think I found a nice balance with this Brownstone. Below is a view of the south side of the building.
On the other side of the building are floor plans that were used for reference and inspiration. The final design is similar but many changes to the floor plan and layout had to be made to make it work overall as a Second Life Design. I had to remove several walls and closet areas that would have led to a more cramped space or made it difficult for an avatar to move around. It is already snug and cozy as it is at full size. I also wanted to give it a sort of appeal that was part old-world and part new. I think it turned out pretty well.
On both sides of the exhibit are tables with T-shirts on them with the Postmoderna SL logo and the SL11B 2014 printed on them to commemorate the event. The shirts are free so come grab as many as you want. Wear them during the event to show your support for the project. On the right side of the exhibit are also two other signs that talk about Solara Designs, Postmoderna SL’s design studio as well as one with information about the Brownstone.
Enchanted, the Sim where our exhibit is located is but one of many available to visit during the week-long celebration of Second Life’s 11 years of growth and change. As you can see below, our exhibit is bordered by many other creative exhibits. Every one of them are great to look at.
During my set-up of the Postmoderna SL exhibit I got to meet one of the exhibitors next door. She is an artist named Ginger Lorakeet and her exhibit exemplifies immersive art. Each of her images are interactive. When you click on them, your avatar becomes part of the scene. I clicked on the balloon image and in an instant was dangling from the rope that hung from the balloon and, with no wind!! It is a really neat exhibit. When you come by to visit, you should run over and see hers. Now, I want to add that all the exhibits are pretty darn terrific and you will have no shortage of exciting things to see so make sure to give yourself enough time to explore.
Now after you read this article, before you head out to get your Second Life account and get your avatar so you you can come and visit me inworld, take the time to write a comment below and let me know what you think about Postmoderna SL, the project and the exhibit.
Come Visit the Postmoderna SL Exhibit at SL11B Enchant #10, SL11B Enchant (181, 108, 21)