Another great week at school…
In my Intro to 3D Design Maya class, I learned more about NURBS. What are they you ask? Well NURBS are Non-Uniform Rational B-Splines. Don’t ask me to explain that. I barely understand it myself outside of the fact that in a traditional 3D model, the object is made up of three or four-sided polygons. NURBS are surfaces that are mathematically created much as a curve in Illustrator is.
In any case, I am working on my next project for the class which is to create a motor scooter completely out of NURBS. So far so good but I ran into a little snag while trying to create a rim around my headlight. I’ll plug through the rest of the tutorial this weekend and then ask for some help next week Tuesday in class if I can’t figure it out before then.
In my Advanced Image Manipulation class we complete two more matte painting projects. The first one was really fun. We took pictures of dalmatians, a lady ironing, a laundry room and a spotted fur and then combined them. Of course, my being the type of person that I am, I went a little farther than what was required. In addition to what we did as a class, I replaced the rug texture, added shadows behind the dalmatians, created a reflection on the marble table top and put one of the furry little guys inside the dryer. See him spin ever so happily.
For the second image, we combined a desert scene, a planet, a star field and the figure of a man. I modified the coloring and the shadows in addition to what we were supposed to do.
All in all, this was a pretty interesting workday on Tuesday and it was also fun.