Another great week at school…

In my Intro to 3D Design Maya class, I learned more about NURBS. What are they you ask? Well NURBS are Non-Uniform Rational B-Splines. Don’t ask me to explain that. I barely understand it myself outside of the fact that in a traditional 3D model, the object is made up of three or four-sided polygons. NURBS are surfaces that are mathematically created much as a curve in Illustrator is.

In any case, I am working on my next project for the class which is to create a motor scooter completely out of NURBS. So far so good but I ran into a little snag while trying to create a rim around my headlight. I’ll plug through the rest of the tutorial this weekend and then ask for some help next week Tuesday in class if I can’t figure it out before then.

NURBS Scooter in Process

NURBS Scooter in Process

r in Process - Headlight Work

NURBS Scooter in Process – Headlight Work

In my Advanced Image Manipulation class we complete two more matte painting projects. The first one was really fun. We took pictures of dalmatians, a lady ironing, a laundry room and a spotted fur and then combined them. Of course, my being the type of person that I am, I went a little farther than what was required. In addition to what we did as a class, I replaced the rug texture, added shadows behind the dalmatians, created a reflection on the marble table top and put one of the furry little guys inside the dryer. See him spin ever so happily.

Dalmations in the Laundry Room

Dalmatians in the Laundry Room

For the second image, we combined a desert scene, a planet, a star field and the figure of a man. I modified the coloring and the shadows in addition to what we were supposed to do.

Lonely Planet

Lonely Planet

All in all, this was a pretty interesting workday on Tuesday and it was also fun.